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Jump force review
Jump force review






If you’re playing online, the hub world will be populated by other players who your cursor will lock onto for some reason, even though you can’t interact with anyone but the designated NPCs.

jump force review

My personal favorite animation is your character’s jump in the game’s hub world – it’s sure to provide more entertainment on its own than some of Jump Force’s other content. Animations can also get pretty wacky in fights as things happen so fast that sometimes I can’t tell if something was a glitch, or if every character is supposed to stretch like One Piece’s Luffy. The story itself is pretty standard Shonen-fare, some alien-looking dudes come to Earth to destroy it and start possessing characters from other Jump Worlds using the aforementioned Umbras Cubes – but you’ll spend most of it fighting their generic cronies, the “Venoms.” The predictably bad dialogue can be charming every now and then in a cheesy sort of way, but a lot of the animation and art direction can really chew the scenery – Goku’s hair being a main offender. What could be an interesting plot if the use of the cast were better comes across as a chore to play. Well-known characters with deep stories like Goku mix it up with newcomers and older characters alike but they just don't do anything together. Also, each fight starts extremely abruptly, so if you’re the type to check your phone during loading screens, be prepared to take a couple hits at the beginning of each match.Īll of the game’s characters are unlocked right off the bat if you want to jump into PvP, but if you’re playing story mode you’ll have to unlock a bunch of them as you go. There's a lot that could really go well for this game. There’s also a chance to knock enemies into another area of the stage entirely like in the Injustice games. Sounds In terms of audio, the voices are Japanese only for the time being due to licensing issues. The developer team has really put in a great amount of time and effort into this one. The CGI cutscene and in-animations are quite good. Something I genuinely enjoyed about fighting is that as characters outfits will wear and tear as they take damage, and some parts of environments will be destroyed from the sheer power of the battle taking place. Jump force uses realistic backgrounds and detailed character’s clothes.

jump force review

One interesting thing the game tries is relegating teams to one health bar – you’ll go into each fight with more than one fighter on your team, but once that health bar is empty, you won’t be able to switch characters in an effort to salvage victory. There’s no cancel button for basically anything, and the charge-up attacks can have pretty lengthy animations to go with them. For a fighting game, Jump Force’s combat is pretty shallow, and I’ve found no combos in the game whatsoever so far – if you start off an assault with the “light attack” button, you’re pretty much committed to a string of light attacks until the animations are complete. From there, the game drags you through a bunch of terrible cutscenes cut up by the game’s tutorial, and makes you choose between Teams Alpha, Beta, or Gamma, which will decide the stronger abilities you’ll be able to learn and use to practically eradicate the need for any other moves in the game.








Jump force review